Summary of Open House Livestream #6

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Here is a summary of Open House Livestream #6 with special guest Michiel Verweij from Four Horseman Games broadcast on 11th May, 2017. You can see the video again on our Youtube Channel: https://www.youtube.com/watch?v=6a1meR-kqMg. Please be warned that due to an error with recording the audio is out of synch. (Video is embedded below). With no more […]

Picture This!

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As you may have noticed things are starting to change around here. With our Kickstarter launch now less than a month away we decided it’s about high time to present our new logo for BaRPiG. Since getting the original sketches, we have anxiously been waiting to reveal MJ’s hard work. I can’t stress how much […]

Thoughts After Spiel

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From the very first moment we stepped inside of Spiel in Essen all I could think was, “Wow.” Though I have been to conventions before (Comic-Con, Fan –Expo, etc), I have never been to a place so enormously dedicated to games as Spiel. For us, who didn’t have a booth, we spent a single exhausting […]

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One of our top comments made about our game is, “It breaks the ice in a dorky way.” In fact, we loved this comment so much that we put it on the cover of our beta back. It’s something that expresses one of my favourite parts of our game, or of any game rather, and […]

As Not Seen On T.V.

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Jonathan and I are both big fans of HBO’s comedy series: Silicon Valley. With its satirical insights into the tech industry and its cast of well crafted and hilarious characters, we can’t help but keep watching week after week. Lately though, as we continue to develop our novel entrepreneurial life, Silicon Valley has become incidentally […]

Becoming Gaming Tycoons

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t’s been a very busy week for us. Very busy. We’ve gone full swing into touring town and getting BaRPG out there. We’ve attended one event, and signed up for a gaming convention down in Gent on the 26th of June! It’s still a learning curve, but it keeps getting clear where we should be focusing our […]

Post Vienna Update

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We began our adventures in Vienna at The Travel Shack, a place that was recommended to us by Isaac from the Clock Tower Pub Crawl in Prague and coincidentally the work place of a friend and previous play tester, James. For us, it seemed that all roads lead to The Travel Shack, and rightfully so, […]

Quick Update From The Road

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I would never think that I would ever know what it’s like to feel like a kind of underground style, dingy pub to dive bar, rocking-late-in-the-night rockster. But as we came in from Berlin, feeling exhausted from our less than stellar time there, Prague would give ourselves an adventure comparable to the earlier trial years […]

The moment of truth

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There’s only so much planning anyone can successfully do without running into error. At least, that’s been in the back of my mind since sending off the designs to the printer for our boxes. Did we miss something in the dimensions? Is there gonna be enough space inside the boxes? Will they fold closed OK? […]

Box Design 101

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As if designing a card game was hard enough, getting the boxes together is a whole different ball game.   We’ve been in touch with several packaging printers for a couple of months now, and gotten a truckload of quotes in. What we keep running into is the cost gets very high in each case. This all […]

Pre-Order BaRPG!!!

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It’s always scary taking that first giant leap into something new. For Phil and I, this is going to be our first leap into game creation, marketing, and sales. Designing the game, box, setting up a website, getting everything together is just actually the back-stage work for the main event. This morning, we decided it’s time […]

Final Exams

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I’m losing count how many changes we’ve put into this thing. I can recall them if we go through the mountains of textual changes Phil and I have put into the item, character, and rules cards. But actually list them in one go? Impossible. I think we’ve said it before, writing a game is like […]

Blind leading the blind-testing

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Nothing is scarier than a co-workers opinion. They’re not exactly your friends (although some may be), they’re not always experts in the subject matter at hand (although, again, some may be), and they won’t always sugar coat any feedback (again… you get the drift). Perfect testing ground for BaRPG, worse place to test my nerves at presenting […]