Game Setup | Gameplay | Drinking Rules | FAQs
1. Each player takes a Level Card and a Bar Tab, and a random Character Card.
2. Put the Level Card face up on the table, then put the Bar Tab face up on top of the Level Card, and finally put the Character Card on top of the Bar Tab, so that the character description is visible.
3. Slide the Character Card down to reveal ’10’, and the Bar Tab down to reveal ‘Level 1.’
4. Put remaining Character Cards in a pile face down on the table.
Using the Bar Tab
During the game, slide the Character Card up and down on the Bar Tab as you lose / gain drink points.
Using the Level Card
Slide the Bar Tab with Character Card to track…
Your Current Level by sliding the bar tab down.
Your Sober points by sliding the bar tab left
At -4 sober points your character “blacks out”. You start over as explained on the level card
Item cards usually have a value in “Drink” points from 1 to 4, shown in the upper right corner of the card. The higher the Drink point value of the card, the more valuable the item card.
Some item cards don’t have a Drink point value. This will be explained in the Gameplay section.
!!! Players should always keep their item cards secret !!!
Shuffle all the item cards, and place them in the middle of the table, face down. This is called the “market”.
Each player takes one item card to start the game with. If your starting item does not have a Drink point value, shuffle it back into the market and take another.
During the game, Items can be played at any time, and overrule each other logically in the order they’re played. When an item is played it must be discarded in a pile next to the market.
There’s a hand limit of 6 item cards per player.
Gameplay (Read before play)
→The first player to reach level 5 wins←
1. Challenge Round
All players roll the dice. Whoever rolls the highest…
1. Gains up 1 level (sliding bar tab down),
2. Reads out their character card aloud,
3. Character power gets played,
4. Deals drink and sober points* accordingly
Player who last leveled up skips rolling next round
2. Market Round
Once per Market Round, All players may either…
→ Buy extra items
Clearly say that you are “Buying”. Take an item from the market and pay for it by losing drink points from your Bar Tab equal to the item’s Drink points value:
(This is the item’s drink value, ie: 3)
! If you don’t have enough Drink Points on your Bar Tab to buy the item, you must discard it.
! There is a hand limit of 6 items per player.
! If the market runs out, shuffle & reuse the discards pile.
→ Recharge Drink Points from the market
Clearly say that you are “recharging”, and discard the top item card from the market face up. Add the drink value of that item to your Bar Tab.
→ ‘Time to go Home!’ cards
These items apply when both buying and recharging
3 Player Games
Whoever loses a sober point also loses their character and takes a new one not in play at random
IMPORTANT: You don’t need booze to have fun with BARPIG! We’ve had just as many laughs sipping a cup of tea or downing a glass of Coke. Therefore, the cardinal rule when playing BARPIG with the Drinking Rules is…
Alchohol Not Included Nor Required
Setup as per a normal game, but without the Bar Tab (placing your Character Card directly on top of the Level Card).
Now is a good time to decide with your fellow players what constitutes as a ‘drink’ (eg: a sip).
During the Challenge round, whenever you lose Drink points, take that many ‘drinks’ (eg: sips) from your beverage. If you gain Drink points, you get to choose another player to take that many ‘drinks’.
During Market Round, you may buy one item, taking it blindly from the market and then ‘paying’ for it by taking ‘drinks’ from your glass equal to that item’s Drink points value.
There is no recharging during the market round. Recharging is now done by getting another drink once your glass is empty!
Enjoy, stay responsible, and always remember…
Alchohol Not Included Nor Required
Frequently Asked Questions
- Questions 1
- Answer 1